No.19
Cops and Robbers
Japanese name: けいどろ
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Diagram key
- A
- Holding area
- B
- A teammate’s tag frees a captured player.
Materials
- Team bibs
- Markers for the jail circle and playing boundary
How to play
- Split approximately equally into police and robbers. Mark a large circle as the jail and agree on the playing boundary.
- Robbers move away while police count to 10. On the signal, police chase and catch robbers with a gentle tag.
- Caught robbers walk to the jail themselves. Police must not pull arms or clothing to escort them.
- A free robber can release one prisoner with a gentle tag. Police must not continuously guard the jail entrance.
- Stop when all robbers are caught or after 2 minutes. Count those caught, swap teams’ roles and repeat under the same conditions.
Ways to adapt
Younger primary school children: use short rounds. Older primary school children: discuss rescue strategies.