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Chapter 2 · Indoor Games

No.57

Thumb-Count Guessing (Yubisuma)

Japanese name: 指スマ

Materials

  • No special equipment is needed.

How to play

  1. Form a circle, make two loose fists each and position thumbs so they can point upward. Agree on caller order and count the total available thumbs.
  2. The caller predicts how many thumbs will be raised. As they say “Ready, 3!”, for example, everyone simultaneously raises or keeps down each thumb.
  3. Count raised thumbs. If correct, the caller removes one of their hands from play. Otherwise the hands still in play remain unchanged. Pass the call to the next person.
  4. Adjust the possible maximum as hands leave play. Two players with both hands have 0–4 possible thumbs; after one hand is removed, 0–3.
  5. The first player to remove both hands wins. Restore everyone’s hands, change the starting caller and begin again.

Ways to adapt

Preschool children: one hand each and predict 0–2 thumbs. Younger primary school children: two players. Older primary school children: 3–4 players.

Sources and references