No.363
Yote
Japanese name: ヨテ
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Diagram key
- A
- Jump over.
- B
- Capture the jumped piece
- C
- and 1 other opposing piece.
Materials
- A plain 5-row, 6-column grid
- 12 counters in each of two colours
How to play
- Start with an empty 5 × 6 board and twelve counters of one colour per player beside it. Choose who starts and alternate one move each.
- On your turn, either place one reserve counter in an empty square or move a board counter one square horizontally or vertically into an empty square. You need not place the whole supply first.
- You may instead capture by jumping horizontally or vertically over one adjacent opposing counter into the empty square immediately beyond. Remove the jumped counter. No diagonal moves.
- After a jumping capture, remove one additional opposing counter of your choice from anywhere on the board. If none remains there, take only the jumped counter. Allow just one jump per turn.
- Win by exhausting the opponent’s whole supply, including reserves and board counters. In this introduction, an undecided game after 20 minutes is a draw. Change who starts, then count all counters when packing away.
Ways to adapt
Younger primary: try four counters each, with adult help for the extra capture. Preschool: offer arranging play using large pieces rather than small parts.