No.283
Patintero: An Adapted Introduction
Japanese name: パティンテロ(体験版)
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Diagram key
- A
- 3 guards on horizontal lines; 1 on the central vertical line
- B
- Guards move only along their assigned lines.
- C
- Attackers cross from the near side to the far side.
- D
- Return to the near side to score 1 point.
Materials
- Ground-marking equipment
- A timer
How to play
- Mark a 6 × 4 m rectangle, divided halfway across its length and width into four cells. Form teams of four. Three defenders take one horizontal line each, including the near and far edges; the fourth guards the central lengthwise line.
- The four attackers start outside the near end. Their goal is to cross the court, leave beyond the far end and return to the near end without being tagged.
- Defenders move only along their assigned line. To tag, keep both feet on the ground and gently touch an attacker’s upper arm. Do not push or chase off the line.
- Tagged attackers wait outside. An attacker leaving through a side boundary also finishes that turn. Completing the round trip scores one point; that player then waits outside.
- Swap attacking and defending when all attackers have scored or been caught, or after 3 minutes. Each team attacks twice; compare total points. First walk through the routes and line assignments.
Ways to adapt
Younger primary: walk, without the central-line defender. Older primary and adults: four defenders and an out-and-back route.