No.9
Jump-Zone Tag
Japanese name: ジャンプ鬼
You can scroll an enlarged diagram from side to side. Press again to return to its original size.
Diagram key
- A
- Tagger
- B
- Runner
- C
- Jump with both feet into the neighboring strip.
Materials
- 5–8 parallel lines spaced 50–100 cm apart
How to play
- Mark parallel lines to make several strip-shaped zones. Choose 1–2 taggers; taggers and runners begin in different zones.
- Everyone makes small two-footed jumps into an adjacent zone. Leave enough room sideways and avoid body contact.
- A runner in the same zone as a tagger at the same time is caught. There is no hand contact: the tagger calls the runner’s name.
- Caught players rest outside for 3 seconds, then rejoin in a zone without a tagger. Change taggers after each 30-second round.
- Finish when everyone has been a tagger. Reflect on noticing the tagger and choosing an empty zone rather than simply moving fast.
Ways to adapt
Preschool children: narrow the gaps and allow walking. Older primary school children: predict the tagger’s movement before choosing a zone.