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Chapter 1 · Outdoor Games

No.17

Changing-Houses Tag

Japanese name: ひっこし鬼

You can scroll an enlarged diagram from side to side. Press again to return to its original size.

ABCBD
On ‘Move!’, cross to the other house.

Diagram key

A
House A
B
Safe
C
House B
D
The tagger stays between the houses.

Materials

  • Two circles large enough for everyone to fit comfortably

How to play

  1. Draw two large houses as circles about 5 m apart. Choose one tagger; runners gather in one house.
  2. When the tagger calls “Move house!”, runners move to the other house. The tagger chases only between the houses.
  3. Players are safe inside a house and cannot be tagged there. Enter through clear spaces without pushing.
  4. A runner tagged while moving swaps with the tagger. Once everyone is inside, stop and check who the new tagger is.
  5. Turn around and repeat the journey. End after about 5 round trips, giving players who have not been tagger a turn.

Ways to adapt

Preschool children: an adult is tagger. Older primary school children: move the houses slightly farther apart.

Sources and references