No.360
Morabaraba
Japanese name: モラバラバ
You can scroll an enlarged diagram from side to side. Press again to return to its original size.
Diagram key
- A
- With 3 in a line
- B
- capture 1 opposing piece.
Materials
- The 24-point board with three nested squares and connected corners and midpoints
- 12 counters in each of two colours
How to play
- Start on the empty board shown, with twelve counters each. Dark places first; alternate one placement. Three friendly counters along one line form a mill, allowing one opposing counter to be removed.
- Do not remove from an opposing mill while another opposing counter outside a mill is available. Two simultaneous mills still remove only one counter. Captures never return.
- After both players place all twelve, alternate moving one counter along a line to an adjacent empty point. Each new mill removes one opposing counter.
- If moving a counter breaks one mill and forms another, that same counter may not return on your very next turn to reform the original mill.
- A player reduced to three counters may move to any empty point. Reduce the opponent to two, or leave them unable to move, to win.
- Once either side has three counters, ten moves by each player without a capture produce a draw. Change who starts next game.
Ways to adapt
Learning mills and captures in Nine Men’s Morris first makes the differences easier to understand.