No.354
Ludo
Japanese name: ルド
You can scroll an enlarged diagram from side to side. Press again to return to its original size.
Diagram key
- A
- The 4 corners hold waiting pieces.
- B
- Start at your colored arrow.
- C
- After 1 circuit of the shared path
- D
- follow your colored home path to the center.
Materials
- A Ludo board
- 4 same-colour counters per player
- 1 die
How to play
- Put all four counters in your colour’s waiting area and choose the order. Roll once on your turn. A six allows you to enter one counter onto your starting point.
- Use the whole result on one counter, moving in the arrow’s direction. With six, either enter a counter or advance one by six steps. In either case, roll again.
- Landing exactly on an opponent sends it back to its waiting area, where it needs a six to re-enter. Friendly counters may share a point but do not form a blocking wall.
- After one circuit, enter your own coloured home path towards the centre. Never use another colour’s home path. Reaching home requires the exact remaining number.
- If no counter can use the result, change turns. First to bring all four home wins. For a shorter game, agree before starting to use only two counters.
Ways to adapt
Younger primary: two counters. Older primary and adults: four.