No.5
Kick the Can
Japanese name: 缶けり
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Diagram key
- A
- Can
- B
- Waiting area
- C
- Hiding area
- D
- Circle around the can
Materials
- One empty can with sharp edges protected, or a soft substitute marker
- A circle marking where the can goes
How to play
- Agree on the hiding area and return signal. Mark a waiting area a few meters from the can’s circle.
- Choose one seeker. Another player gently kicks the can toward an empty area. Everyone else hides while the seeker returns it to the circle.
- On finding someone, the seeker calls their name and touches the can without stepping on it. The named player goes to the waiting area.
- If an uncaught player kicks the can first, all captured players are freed. The seeker returns the can and play resumes.
- End when everyone is caught or 3 minutes have passed. Call everyone together and check the headcount. Give the first player caught, or another agreed player, the seeker role.
Ways to adapt
Younger primary school children: an adult is the seeker. Older primary school children: two seekers may be used.