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Chapter 4 · Sports Day and Team Challenges

No.94

Signal, Jump and Run

Japanese name: シグナルジャンプアンドラン

Materials

How to play

  1. Place three types of markers along a course. For example: red means two two-footed jumps, blue one turn on the spot, yellow three marching steps on the spot.
  2. Practice every action and marker together. Anyone finding a full turn difficult may use a half-turn.
  3. Start one at a time. Stop at each marker, perform its action, then continue.
  4. Retry a mistaken action at that marker. The following player waits until the previous player reaches the next marker.
  5. Reaching the finish accurately is success. After everyone finishes, change marker order or roles and repeat.

Ways to adapt

Preschool children: two marker types. Older primary school children: 3–4 types in changing orders.

Sources and references